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 Dota 2



0 Members and 4 Guests are viewing this topic.

January 06, 2012, 02:47:00 pm
Reply #135

kawe

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Re: Dota 2
« Reply #135 on: January 06, 2012, 02:47:00 pm »
Played a game! To be frank though it felt pretty unresponsive to me, especially when it comes to last hitting. I felt very clumsy, even compared to in LoL. The shop is indeed quite painfully unintuitive too, here's hoping they overhaul it a bit. Also, the default keybindings for items being the numpad keys made me wtf a little.

Nevertheless, it looks pretty enough, and I'm looking forward to playing some games with IE very much.

Yeah the first thing you do is change the hotkeys...

As for the shop, what do you not like about it? It works pretty easy once you figure it out and you can search for items if you don't want to go through each tab.

Welp, I think you've described my problem with it again - having to 'figure it out' sort if suggests it has more of the nature of a puzzle about it than it should!

January 06, 2012, 03:02:39 pm
Reply #136

Offline Palmar

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Re: Dota 2
« Reply #136 on: January 06, 2012, 03:02:39 pm »
That's dota for you, they actually included animation quirks, so characters will have different shoot animations (not just the bullet).

Makes it a lot harder.
Trolls are awesome!

January 06, 2012, 04:05:13 pm
Reply #137

Offline Cwave

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Re: Dota 2
« Reply #137 on: January 06, 2012, 04:05:13 pm »
Im liking the game although i mainly just play sven! Bam!

I just find the UI to be utterly retarded and outdated. This is includes the shop and the way you buy things. Reaction to a click feels slower then in HoN but that might be imagination.

January 06, 2012, 07:48:47 pm
Reply #138

Offline Gozhell

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Re: Dota 2
« Reply #138 on: January 06, 2012, 07:48:47 pm »
Can't wait for people to create mods for Dota2. I'm not playing it right now and won't be for a bit but the UI is simply too big, same goes for the minimap. I can control my mouse and sort of know where it's gonna end up and don't need such a large hitbox on the map.

January 06, 2012, 07:52:38 pm
Reply #139

Offline Ino

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Re: Dota 2
« Reply #139 on: January 06, 2012, 07:52:38 pm »
I guess I'm the only one here who thinks the UI is completely fine?

January 07, 2012, 12:17:21 am
Reply #140

Offline Pluug

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Re: Dota 2
« Reply #140 on: January 07, 2012, 12:17:21 am »
I guess I'm the only one here who thinks the UI is completely fine?
I like everything about the game, only thing i don't like is that game requires steam :(


emo? >3

January 07, 2012, 05:16:29 pm
Reply #141

Offline Pluug

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Re: Dota 2
« Reply #141 on: January 07, 2012, 05:16:29 pm »
Serious Rape and serious feed!




emo? >3

January 07, 2012, 08:18:18 pm
Reply #142

Offline Grishnag

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Re: Dota 2
« Reply #142 on: January 07, 2012, 08:18:18 pm »
to be honest the only thing i find bad about the UI is that its bigger then it needs to be
"No matter where you go in life, Keep an eye out for Johnny the tackling Alzheimer patient" - Dr. Perry Cox
MAIM! KILL! BURN! BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

January 12, 2012, 11:41:04 pm
Reply #143

Offline Grishnag

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Re: Dota 2
« Reply #143 on: January 12, 2012, 11:41:04 pm »
after going 0-3 in losses with huskar i randomed him again.
i wasn't to confident though luckily i had my lucky charm (Tyler) with me and... well these are the results

allthough having 4 activateable items are a nightmare especially when 1 item doesn't stack with your burning spears
fun times when you are at like 20 hp and are hitting fast as fuck on anything to stay alive against enemies :P
"No matter where you go in life, Keep an eye out for Johnny the tackling Alzheimer patient" - Dr. Perry Cox
MAIM! KILL! BURN! BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

January 13, 2012, 09:12:37 am
Reply #144

Inphy

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Re: Dota 2
« Reply #144 on: January 13, 2012, 09:12:37 am »
I still really want a key if anyone has one. Haven't been able to catch up to one so far. And as though I do hate to ask, my other hopes on getting one have sailed the far reaches of the oceans. As my final and latest hope to get one, I'll try 'begging' for one!

SO PLEASE, FOR THE LOVE OF GOD. Every time I watch a joindota.com live stream or VoD I die a little inside wanting to play it SO bad.

January 17, 2012, 12:48:27 am
Reply #145

Offline Gozhell

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Re: Dota 2
« Reply #145 on: January 17, 2012, 12:48:27 am »
So some friends and I decided to do some proper beta testing and I can now tell you guys that it is not safe to save more than 20k gold or spam couriers. If you die with ~20k gold you will stop receiving gold until you're down to a reasonable amount of gold and if you spam couriers (couple of hundreds in this case) the server will crash.

Thought I'd let you know.

January 17, 2012, 12:57:23 am
Reply #146

Offline Pluug

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Re: Dota 2
« Reply #146 on: January 17, 2012, 12:57:23 am »
after going 0-3 in losses with huskar i randomed him again.
i wasn't to confident though luckily i had my lucky charm (Tyler) with me and... well these are the results

allthough having 4 activateable items are a nightmare especially when 1 item doesn't stack with your burning spears
fun times when you are at like 20 hp and are hitting fast as fuck on anything to stay alive against enemies :P
Why don't you bind inventory, there is plenty available keybinds and it will help you a lot.

Since I'm using Legacy Hero Bindings I'm kinda limited so I'm using Space, Tab, Caps Lock etc. for inventory.


emo? >3

January 17, 2012, 01:29:19 am
Reply #147

Offline delling

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Re: Dota 2
« Reply #147 on: January 17, 2012, 01:29:19 am »
The UI doesn't look any bigger than SC2? Looks a bit thinner, even.
Now I run a tech website.

January 17, 2012, 11:47:07 am
Reply #148

Offline Jola

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Re: Dota 2
« Reply #148 on: January 17, 2012, 11:47:07 am »
wtb Dota2 key
They say, "You are what you eat!"
That's funny. I don't remember eating a sexy beast this morning.

January 17, 2012, 11:54:31 am
Reply #149

kawe

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Re: Dota 2
« Reply #149 on: January 17, 2012, 11:54:31 am »
The UI doesn't look any bigger than SC2? Looks a bit thinner, even.

Having had a thunk about it, seems to me the main problem isn't exactly the size, but the inconsistancy in height of the bottom UI bits. The minimap especially sticking way out.

 

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