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 Gatherers, herbers



0 Members and 1 Guest are viewing this topic.

February 18, 2011, 08:41:42 pm
Reply #15

Offline kagemoth

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Re: Gatherers, herbers
« Reply #15 on: February 18, 2011, 08:41:42 pm »
May as well get sum gold from guild then instead of AH.
Insanity doesn't run in my family. Rather, it strolls through, taking its time, getting to know everyone personally.

February 22, 2011, 12:24:09 pm
Reply #16

Offline Druidpwnage

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Re: Gatherers, herbers
« Reply #16 on: February 22, 2011, 12:24:09 pm »
I'm farming quite alot between Bg/arena queues on my priest mostly cinderbloom/whiptail  :)

February 22, 2011, 12:51:48 pm
Reply #17

Offline delling

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Re: Gatherers, herbers
« Reply #17 on: February 22, 2011, 12:51:48 pm »
Cool :)

Trade it to Vorte, and he'll take some money out for you.
Now I run a tech website.

February 22, 2011, 01:08:08 pm
Reply #18

Offline Druidpwnage

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Re: Gatherers, herbers
« Reply #18 on: February 22, 2011, 01:08:08 pm »
Okay will do

February 22, 2011, 01:29:57 pm
Reply #19

Kilizion

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Re: Gatherers, herbers
« Reply #19 on: February 22, 2011, 01:29:57 pm »
Assuming we don't need any mining or skinning materials?

February 22, 2011, 04:10:59 pm
Reply #20

Offline delling

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Re: Gatherers, herbers
« Reply #20 on: February 22, 2011, 04:10:59 pm »
If they can be used for raiding consumables/stuff...
Now I run a tech website.

February 23, 2011, 01:51:02 am
Reply #21

Offline Gozhell

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Re: Gatherers, herbers
« Reply #21 on: February 23, 2011, 01:51:02 am »
Belt buckles for everyone!

February 23, 2011, 01:59:50 am
Reply #22

Offline delling

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Re: Gatherers, herbers
« Reply #22 on: February 23, 2011, 01:59:50 am »
"And in the age of Delling... belt buckles rained from the skies."
Now I run a tech website.

February 23, 2011, 02:53:27 am
Reply #23

Offline Daekesh

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Re: Gatherers, herbers
« Reply #23 on: February 23, 2011, 02:53:27 am »
"And lo, did the hardhat industry flourish"
Moo

Itkovian
Daekesh
Caladan
Hetan


February 23, 2011, 10:48:18 am
Reply #24

Offline Starbrow

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Re: Gatherers, herbers
« Reply #24 on: February 23, 2011, 10:48:18 am »
Leg enchants are always welcome too I guess? Guild leatherworkers/tailors could do those rather easily, and probably cheaper than AH...
Feral, a class of its own.

Alamo - REMEMBERS- HEEL BARES DURID! BARE DURIDS IS STORNG FREND!

February 23, 2011, 11:25:00 am
Reply #25

Offline Escobbar

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Re: Gatherers, herbers
« Reply #25 on: February 23, 2011, 11:25:00 am »
For a productive(me) Leatherworker it takes 20min(max) of farming, to acquire enough for 1 leg enchant...

If the enchants are need for the guild...tell me, i will go on Skining rampage and make them quicker then a mage can blink..


Loved by Few, Hated by Many....Feared by ALL

February 23, 2011, 04:00:04 pm
Reply #26

Offline delling

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Re: Gatherers, herbers
« Reply #26 on: February 23, 2011, 04:00:04 pm »
Just so you all know --

The ultimate plan is to have us use the guild bank instead of the AH -- FOR EVERYTHING.

So if you need a buckle, you will just go to the bank, and take one out -- and put some gold back in.

But at the moment I am just looking at raiding consumables. It's hard to balance, and hard to analyse, if you do it all at once.
Now I run a tech website.

February 23, 2011, 04:48:43 pm
Reply #27

Offline Smorisha

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Re: Gatherers, herbers
« Reply #27 on: February 23, 2011, 04:48:43 pm »
You should prolly get one of those nifty AH addons to monitor average prices on AH and the modify them a bit for guild use.

February 23, 2011, 06:10:07 pm
Reply #28

Offline Escobbar

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Re: Gatherers, herbers
« Reply #28 on: February 23, 2011, 06:10:07 pm »
The AH addon is called Auctioner Suite, its a bit complicated and full with features, but as Smorisha said it is good for following the avarage prices of items...

By the way, if Leatherworking enchants are need, i would like to be given a green light in game so i can get on job right away...
Loved by Few, Hated by Many....Feared by ALL

February 23, 2011, 06:15:44 pm
Reply #29

Offline delling

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Re: Gatherers, herbers
« Reply #29 on: February 23, 2011, 06:15:44 pm »
Smor - I'm not sure of the best way to do it.

We could have a website that shows the current market value of things -- so people just check it, before taking stuff out.

Or people can just work it out in-game, and do the maths themselves.
Now I run a tech website.

 

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