-pvp chat-
My stance on 'competitive pvp' is the same for any and all mmos as well as diablo3, e.g. it can stay the fuck out. Invites nothing but wretches and vast amounts of time spent trying to appease the slavering husks that compose 'the pvp community'. The bgs, especially hutt ball, I have a lot more fun with than other mmo bgs thus far when it comes to what the objectives and maps themselves offer (e.g without considering classes, what you get when you press ability buttons and so on).
The UI really needs a few things, like a scale slider, and a target of target would be real nice but not really necessary. As far as casting bar goes, I've actually had a lot more success with it than other castbars, for whatever reason - maybe it's the icons, or some other combination of visual queues, but I find spells very easy to spot, and generally intuitive on a basic level, like green usually means heals.
I especially like the hutt ball arena. The fire pits that fill chunks of the paths across a lower area that alternate, the acid pools and the wealth of options for making use of knockbacks, roots, and so forth, or for baiting them with some immunity, is great fun. That and the 'Blood Bowl' style of game with lots of verticality mean there are some cool options for how to play.
The 'no level brackets' thing is actually pretty much just fine and dandy - until you start getting max level characters in. Primarily this is because 50 is when characters get proper access to gear with the pvp stat on in addition to full complements of abilities etc. Whatever the specifics, it works shockingly well until 50 it seems. Though I hear there's an intention to bracket off the 50s once there's enough people at 50 that it wouldn't cripple queues (no cross server, so this would be a pretty nasty problem).
I've seen comment about the raid panels being a dick to try and heal with too. Only looked at them, not clicked them once personally as I haev no heals.
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pvp tl;dr the pvp side of the game is being handled by Mythic (Dark age of Camelot, Warhammer Online), so that's the kind of style to expect, except on a smaller scale (8v8 in warzones compared to WAR and DAoC's massive numbers of players).
Response time definitely feeling a bit sluggish. The up-to-1s-buffer queueing of abilities mitigates this if you're using every GCD, but would just 'feel' a lot better if they tighten it up. Not sure they will though, WAR felt to me somewhat similar and that was just how that game was.
pve tl;dr The class (main) quest storyline is really fun and feels rather like most bioware singleplayer stuff, DA2 in particular (go through this area clear this shit) except with more varied enviornments as you hop from planet to planet. The more run-of-the-mill quests are less exciting and, well, more run of the mill.
Disorganised tidbits:I love having starfox missions that you can do in your ship.
Crafting/gathering as something that your npc crew of your ship do in the background while you play the game is a neat change.
Auction house is awful. Buy outs only and no actual
auction, and the search interface is the worst one in any mmo I've played.
Often have to do far too much walking/running on mount for quests.
Classes are cool. Tanks functioning in a cool tanky way in pvp, taunts making taunted guy do -30% damage if he doesn't hit the tank for the 6sec duration, and tank has a one-target guard thing that vacuums damage from it to him so long as he stays close, I like that kind of thing.
Dungeons, from the three first ones, seemed pretty good, with variability based on dialogue chosen. Having the first dungeon 2 or 3-mannable (with the 3rd/4th gap filled by compaions) but equally fine to do with full 4 man group was nice.
No LFD, and no intention to add it. On the other hand, it appears most if not all 4man dungeons are accessed from an area in the main 'city'. But either way you're stuck saying "LFG /LFM / Need healer/tank/dps for xyz dungeon" in chat to make groups.
Quite a few bugs here and there still.
No public quests from WAR or RIFT's take on them either
The money sinks are super duper backwards ones, I guess to make up for the lack of more fun ones. Skill training and mount training costs a vast amount of what you'll normally have, and there's no 'barber shop' or suchlike.
Ugly ass textures on a lot of gear. Seems this is in part due to high textures option being broken, but I wouldn't be surprised if those 'high' textures are plenty ass too, thinking back to the way NPCs gear looked in ME1 for example.
Performance, given the dated visuals, should really be better.
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Healer
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Why are you playing your current class/spec? Is it simply because it's strong or because you think it's fun?
Any relevant alts you have and their levels.
What professions do you have and why? Any cool/special recipes?
What previous raiding/PvP experience you have, Setups, Ratings etc.
Previous guilds and reasons why you left them.
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List any addons you use for raiding and why you use them. Also include a screenshot of your ui (this is mandatory) and list any relevant key bindings that are not shown.
What other games do you play?
Why do you want to join Iron Edge?
Friends? Wowprogress? Openraid? MMO-Champ? Battle.net? Trade spam? Somewhere else?
(Write the name of the owner of the dog in the picture above!)